Real Name : Dr. Hanz Brennen
Origin : Planet Pinqua
Power : can absorb heat from the environment to create fire through his sun-device. he can also think at superspeed and is a scientist from the future.
Real Name : Kaira Alcanzar
Origin : Unknown
Power : can see the past, present and future of the whole universe and also see into any person's or creature's mind and make them do what she commands.
Real Name : Aquila Valen
Origin : Planet Gaurdia
Power : has super-strength and can fly extremely fast. her body and wings are indestructible.
When time began, the universe was created by goddess Divinity. She made four magicians called Querans to look after the many worlds she created
STEM today needs no introduction in modern education system, but it is the missing element in STEM that is Art, which requires attention and the same level of planning, focus, and empathy as the other components like Science, Technology, Engineering, and Mathematics. We, at SpieQ, advocate that Art is central to STEM, which is significant for creating a workable and human-centric Design that is socially, globally, and environmentally conscious.
Understanding the Motivations of STEAM in K-12
There are two aspects on which any component of STEAM has to prove itself. One is how advance its functions are to change the future of the way things done and second is how socially acceptable those functions are. Where the best of brains can work on the first part, it is the creative mind that is needed to build aesthetics and interfaces of system which is convenient, efficient, and effective. The existing highly methodological way of imparting education in K-12 cannot inculcate the right level of creativity required to build interactive, human-oriented systems.
Creating a Learning Ecosystem for STEAM
Children between age group of 3-13 are integral to the STEAM learning ecosystem, as they are sensitive to nature and objects that are a critical part of our daily life, mainly because of higher imagination and curiosity level. As we jump start with the creation of learning ecosystem, we need to cautiously move away from methodological teaching to experiential learning, while keeping these objectives intact:
- Creating seamless learning experience by applying a systematic design-thinking approach to promote learning and information
- Strategically cultivating the creative abilities with straightway focus on “How it Works”
- Not dragging children into the real-world; rather building immersive stories and developing fun-filled environment that spark their interest in STEAM
- Coming up with alternative learning kits mapped with the curriculum
Taking Disruption as an Opportunity
When any new strategy is implemented, there is a moment of disruption caused by the change. This “moving to the new” may affect the cautious learning approach of schools as well as parents, but emphasis on strategic actions rather worrying about the effects can help in achieving the goal of implementing STEAM education in K-12. Three actions need to be taken during the disruption period.
- Experimentation is imperative to STEAM education. Don’t consider it as a waste of time and coerce the child to learn theoretically.
- Don’t presume the practices and avoid teaching to kids. Let them explore and learn, no matter what they are learning.
- Let the child understand and deal with the failures and find new ways.
At SpieQ, we answer the real educational challenges for children, parents, and schools, through innovation and knowledge. We help all the stakeholders of education system in laying the foundation for future learning techniques and growth.
Real Name : Roraan Shirnaaka
Origin : Planet Earth
power : with the magic of the Q stone embedded in his chest, he can become or create anything he can imagine
Steam DIY Toys
© The Discovery Of Magical Magnets
© Exploring the Wonders of Space
© Restoring the Farms of Mahshaan Village
© A Life or Death Robotics Challenge